Game Idea: Ten Towns
There are ten towns, each with 100 people in them. There are shops, houses, industry, churches, idk.
You start as an individual in one of the towns. You work a job, do some questing, talk to people. You might start as a peasant, a business owner, a beggar, a politician, a soldier, etc.
You can take many different paths in-game, but the primary objective is to gain political power, and reshape the governments of the towns to your liking.
You can use propaganda, one-on-one conversations, money, or get into politics yourself and wield state-power.
The game would be incredibly dynamic, and what happens would depend on individual interactions, both between you, and between other players or AI in the game. Each of the 1,000 people across the ten towns would be taking individual actions basically all the time and influencing each other.
That's the basic idea. An FPS world simulator, but with ten towns so that it's on a scale you can conceptualize and manage.
Additional thoughts
- An initial inspiration for the idea was to develop alternate systems of governments and essentially have a government simulator on a scale that is actually possible to conceptualize. Kind of I wanted a fun game to experiment with socialist ideas.
- I'm thinking medieval times. No guns. Bows. Swords. Wasn't intended to be a fighting game, but huh that could be cool. Like what if different political factions formed in different towns and they ended up warring with eachother? Ok that could be cool af.
- disease system and possibility of developing a zombie virus (but not having a zombie virus explicitly in the game. like, it would evolve or whatever)
- roguelike? Or fixed storyline?
- Okay, but what's actually the goal? Is there a win condition? Are there achievements? There could be different win-cons like "achieve peace" or "kill everyone" or "rule the kingdom" or ... idk. equilibrium? Like everyone's needs are met? I guess there could be various game modes with different challenges? Whatever, the gameplay is the point, but I like having win-cons in games.
- What if you kill everybody? (I guess ... to buy goods from shops, somebody has to be producing them somewhere, and transporting and trading them. So if you kill everybody, then all the systems in the game would stop)
- Are buildings constructed from raw materials? Is there a fixed starting map/maps? Are starting governments, traits of people, existing relations, etc, hardcoded or randomized at start of a game?
- Is everything in-game finite? Can people have kids? Are earth's resources unlimited?
I don't develop video games. I don't want to. And I couldn't even seriously take on this idea if i did want to, thanks to being disabled.
So yeah. That's my idea. I've had it for 2 or so years now. I love it. I don't know if I want to play it or if I just want it to exist. Idunner. I think I want to play it. I get super excited by my ideas and this one's been sitting for a long time, so I just wanted to finally write it down, I guess. Seeing a zombie game on steam actually triggered the disease-zombie idea that I hadn't had before today, which inspired this post.
If anyone wants to do anything with this idea, go ahead.