ReedyBear's Blog

Game Idea: Ten Towns

There are ten towns, each with 100 people in them. There are shops, houses, industry, churches, idk.

You start as an individual in one of the towns. You work a job, do some questing, talk to people. You might start as a peasant, a business owner, a beggar, a politician, a soldier, etc.

You can take many different paths in-game, but the primary objective is to gain political power, and reshape the governments of the towns to your liking.

You can use propaganda, one-on-one conversations, money, or get into politics yourself and wield state-power.

The game would be incredibly dynamic, and what happens would depend on individual interactions, both between you, and between other players or AI in the game. Each of the 1,000 people across the ten towns would be taking individual actions basically all the time and influencing each other.

That's the basic idea. An FPS world simulator, but with ten towns so that it's on a scale you can conceptualize and manage.

Additional thoughts

I don't develop video games. I don't want to. And I couldn't even seriously take on this idea if i did want to, thanks to being disabled.

So yeah. That's my idea. I've had it for 2 or so years now. I love it. I don't know if I want to play it or if I just want it to exist. Idunner. I think I want to play it. I get super excited by my ideas and this one's been sitting for a long time, so I just wanted to finally write it down, I guess. Seeing a zombie game on steam actually triggered the disease-zombie idea that I hadn't had before today, which inspired this post.

If anyone wants to do anything with this idea, go ahead.

#blog #idea