ReedyBear's Blog

TerraCards Review

Terracards on Steam

I think it's a cute game, great concept, lots of potential, but it does not scratch the itch for me. I noticed several thumbs-up reviewers had about 15-20 hours in-game. I requested a refund and left the following remarks:

I hope my notes go to the dev! It was kinda fun for 40 minutes or so. It's a cute game and a good concept, but it just didn't scratch the itch for me. My biggest problem is that I don't feel like there's a "point" to the game. There's not much in the way of meta-progression, so it doesn't feel like I'm working toward anything. It's also pretty overwhelming - there's a lot of crops and information thrown at you all at once. And then once crops and structures are placed and the island starts to grow, there's just so much going on and I couldn't keep track of it. After my initial success on my farm, I basically lost interest and was just clicking around without much thought - kinda felt like an idle game at that point moreso than a roguelike. I'm not sure how, but I think the systems in the game could be improved to help you keep track of what's all going on. Good luck with the game! I see a lot of people liking it, so it may just be a not-my-style kinda issue. i'm sure some of the overwhelm would get better with more playtime, but without a sense of progression I'm personally not motivated to play it more. I know its in early access, but I'm also quite poor and can hardly afford one game a month, so I don't want to hold onto a game in hopes of it going in the direction I'd like.

Some specific suggestions:

But also don't let me sway you from your vision for the game! Some folks may not want questing or too much meta-progression. Some people really like idle games. Some people might prefer to be overwhelmed and get less-overwhelmed as they learn. Idk. It's your game, follow your vision!

As far as things I like - its hecka cute, there's a lot of opportunity to do a run with different playstyles, the complexity provides a really high skill ceiling and opportunity to grow as a player, there are 3 unlockable characters which provides some meta-progression, the passive upgrades (relics?) are a good touch, there are tooltips on hover, there is a knowledgebase to reference, peanut cows lol peanut cows are so silly and i love it.

Regards, Reed

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